Getting it together (the important business of cross-platform design) [post 35/100]

Remember the old days of design for mobile? I mean before the iPhone, when all we had were dumbphones and WAP? That was a gigantic pain in the arse. Screens were tiny, data connections were slow, touch screens were nonexistent. We had to very carefully select which portions of a web site we’d offer in the WAP version – if …

Good help is hard to find [post 26/100]

In 2009, Air France suffered the deadliest crash in its history. The short story is that due to a fairly common sensor failure, the autopilot disengaged. Pilots then made a series of questionable decisions that ultimately led to the crash. So, who’s at fault, was the question? Should it be blamed on the human pilots or the technology that failed? …

You talkin’ to me? [post 15/100]

Last week I made mention of poor recommendations by way of suggesting that we should maybe stop trying to draw conclusions about everything all the time. This time I want to point out another facet of the problem. I’ve written before about Big Data and the general meaninglessness of that term. Still one of my favourite quotes from 2013 was …

Benched. (does anyone do speech-to-Illustrator software?)

Today was going to be the day I wrote about my latest soapbox/speaking topic and invited commentary/argument, but I’m not exactly typing well, because of this stupid finger of mine. I’ll be here, swearing at Illustrator and my uncoordinated efforts to use it, if anyone needs me.